Economy and mothership
An army is only as good as the economy that feeds it. This page explains the four resources, upkeep and starvation, the 12 buildings of your ship level by level, the map and its deposits, extractors and towers, moving, trade, the Recycling Center and alliances.
The four resources
Skydos has four resources: iron and silicium, used to build almost everything, energy, which powers buildings and units, and food, which feeds the crew and the infantry. Iron, silicium and part of the energy come from extractors placed on the tiles next to your ship; on board, the Generator produces energy and the Farm produces food.
Your net production is the gross production minus everything that consumes: the ship itself (10 energy per hour), the upkeep of each building according to its level and the upkeep of each unit. That figure, shown at the top of the screen, is the one to keep positive. Each resource is capped by your storage: 1,000 without a Warehouse, much more with one. A full resource simply stops rising.
Terrain matters too. A ship landed on an arable tile produces 50 % more food; a defender on a defensive tile ripostes 30 % harder, and a tower built on such a tile gains as much HP and DEF.
Deficit and starvation
When a resource falls to zero while its net production is negative, the game switches buildings off to rebalance, step by step: first the extractors, then the secondary buildings (Embassy, Trading Post, Recycling Center, towers), then the military buildings, then the infrastructure, and the Farm last of all. The Generator is never switched off.
If the deficit persists, a starvation countdown starts: you have 24 hours (divided by the server speed) to fix it. After that, your units die at a rate of 10 % per hour, the most expensive first. A message warns you before the first losses.
The ship's buildings
Your ship has 15 interior slots for 12 types of buildings. Slots have no effect: you can rearrange your buildings freely. Some are unique; others can be built twice, once the first one is high enough. Everything requires a Command Center, and several buildings require a minimum level of other buildings.
| Building | Prerequisites | Max level | Number | Role |
|---|---|---|---|---|
| Energy Generator | Command Center 1 | 20 | second copy from level 10 | Produces energy; consumes food |
| Farm | Command Center 1 | 20 | second copy from level 10 | Produces food; consumes energy |
| Command Center | — | 20 | unique | Heart of the ship: construction queue, prerequisite of everything |
| Barracks | Command Center 1 | 20 | second copy from level 20 | Builds infantry |
| Factory | Command Center 7, Armory 4 | 20 | second copy from level 20 | Builds vehicles |
| Shipyard | Command Center 9, Armory 7 | 20 | second copy from level 20 | Builds aerial units and vessels |
| Research Center | Command Center 1 | 20 | unique | Gives research points |
| Armory | Command Center 4 | 20 | unique | Makes ammunition; prerequisite of advanced units |
| Warehouse | Command Center 1 | 20 | second copy from level 20 | Raises the storage of each resource |
| Trading Post | Command Center 1 | 20 | unique | Transporters, market and shipments |
| Embassy | Command Center 7 | 3 | unique | Join or found an alliance |
| Recycling Center | Command Center 7, Armory 1 | 20 | unique | Turns part of the losses into recoverable wrecks |
The Command Center sets your construction queue: 1 construction at a time up to level 3, 2 from level 4. Durations grow sharply with the level, and they are divided by the server speed. A line can be planned: it keeps its place without debiting anything and starts as soon as your stocks cover it.
Two Farms or two Generators add up their production; two Warehouses add up their capacity; two Barracks, Factories or Shipyards each have their own production queue. A building can only be doubled once the first copy has reached the level shown in the table.
The buildings level by level
Each table gives, for every level, the cost, the duration (server at speed ×1), the upkeep per hour, the building's HP and its main effect. The first level is built instantly.
Command Center: level table
| Level | Cost | Duration | Upkeep per hour | HP | Effect |
|---|---|---|---|---|---|
| 1 | 200 Energy · 320 Iron · 20 Silicium · 80 Food | instant | 6 Energy · 3 Food · 1 Iron | 600 | 1 construction(s) at a time |
| 2 | 276 Energy · 441 Iron · 28 Silicium · 110 Food | 8 min | 8 Energy · 4 Food · 2 Iron | 756 | 1 construction(s) at a time |
| 3 | 380 Energy · 608 Iron · 38 Silicium · 152 Food | 18 min | 10 Energy · 5 Food · 2 Iron | 953 | 1 construction(s) at a time |
| 4 | 524 Energy · 838 Iron · 52 Silicium · 210 Food | 29 min | 12 Energy · 6 Food · 2 Iron | 1,200 | 2 construction(s) at a time |
| 5 | 722 Energy · 1,156 Iron · 72 Silicium · 289 Food | 43 min | 15 Energy · 8 Food · 3 Iron | 1,512 | 2 construction(s) at a time |
| 6 | 996 Energy · 1,594 Iron · 100 Silicium · 398 Food | 1 h 3 min | 19 Energy · 10 Food · 4 Iron | 1,905 | 2 construction(s) at a time |
| 7 | 1,373 Energy · 2,197 Iron · 137 Silicium · 549 Food | 1 h 28 min | 24 Energy · 12 Food · 5 Iron | 2,401 | 2 construction(s) at a time |
| 8 | 1,893 Energy · 3,029 Iron · 189 Silicium · 757 Food | 2 h 1 min | 31 Energy · 15 Food · 6 Iron | 3,025 | 2 construction(s) at a time |
| 9 | 2,610 Energy · 4,176 Iron · 261 Silicium · 1,044 Food | 2 h 45 min | 39 Energy · 19 Food · 8 Iron | 3,812 | 2 construction(s) at a time |
| 10 | 3,598 Energy · 5,757 Iron · 360 Silicium · 1,439 Food | 3 h 41 min | 49 Energy · 24 Food · 10 Iron | 4,803 | 2 construction(s) at a time |
| 11 | 4,960 Energy · 7,937 Iron · 496 Silicium · 1,984 Food | 3 h 54 min | 62 Energy · 31 Food · 12 Iron | 6,051 | 2 construction(s) at a time |
| 12 | 6,839 Energy · 10,942 Iron · 684 Silicium · 2,735 Food | 5 h 7 min | 78 Energy · 39 Food · 16 Iron | 7,625 | 2 construction(s) at a time |
| 13 | 9,428 Energy · 15,085 Iron · 943 Silicium · 3,771 Food | 6 h 40 min | 98 Energy · 49 Food · 20 Iron | 9,607 | 2 construction(s) at a time |
| 14 | 12,997 Energy · 20,796 Iron · 1,300 Silicium · 5,199 Food | 8 h 38 min | 124 Energy · 62 Food · 25 Iron | 12,105 | 2 construction(s) at a time |
| 15 | 17,919 Energy · 28,670 Iron · 1,792 Silicium · 7,167 Food | 11 h 5 min | 156 Energy · 78 Food · 31 Iron | 15,252 | 2 construction(s) at a time |
| 16 | 24,703 Energy · 39,525 Iron · 2,470 Silicium · 9,881 Food | 11 h 5 min | 197 Energy · 99 Food · 39 Iron | 19,218 | 2 construction(s) at a time |
| 17 | 34,057 Energy · 54,491 Iron · 3,406 Silicium · 13,623 Food | 13 h 30 min | 249 Energy · 124 Food · 50 Iron | 24,215 | 2 construction(s) at a time |
| 18 | 46,952 Energy · 75,123 Iron · 4,695 Silicium · 18,781 Food | 17 h 5 min | 314 Energy · 157 Food · 63 Iron | 30,511 | 2 construction(s) at a time |
| 19 | 64,729 Energy · 103,567 Iron · 6,473 Silicium · 25,892 Food | 21 h 31 min | 396 Energy · 198 Food · 79 Iron | 38,443 | 2 construction(s) at a time |
| 20 | 89,238 Energy · 142,781 Iron · 8,924 Silicium · 35,695 Food | 1 d 3 h | 500 Energy · 250 Food · 100 Iron | 48,439 | 2 construction(s) at a time |
Energy Generator: level table
| Level | Cost | Duration | Upkeep per hour | HP | Effect |
|---|---|---|---|---|---|
| 1 | 50 Energy · 200 Iron · 5 Silicium | instant | 3 Food | 200 | 40 energy/h |
| 2 | 69 Energy · 276 Iron · 7 Silicium | 4 min | 4 Food | 252 | 50 energy/h |
| 3 | 95 Energy · 380 Iron · 10 Silicium | 10 min | 5 Food | 318 | 62 energy/h |
| 4 | 131 Energy · 524 Iron · 13 Silicium | 18 min | 6 Food | 400 | 77 energy/h |
| 5 | 181 Energy · 722 Iron · 18 Silicium | 28 min | 8 Food | 504 | 96 energy/h |
| 6 | 249 Energy · 996 Iron · 25 Silicium | 43 min | 10 Food | 635 | 119 energy/h |
| 7 | 343 Energy · 1,373 Iron · 34 Silicium | 1 h 5 min | 12 Food | 800 | 148 energy/h |
| 8 | 473 Energy · 1,893 Iron · 47 Silicium | 1 h 34 min | 15 Food | 1,008 | 184 energy/h |
| 9 | 652 Energy · 2,610 Iron · 65 Silicium | 2 h 14 min | 19 Food | 1,271 | 228 energy/h |
| 10 | 900 Energy · 3,598 Iron · 90 Silicium | 3 h 8 min | 24 Food | 1,601 | 284 energy/h |
| 11 | 1,240 Energy · 4,960 Iron · 124 Silicium | 3 h 29 min | 31 Food | 2,017 | 353 energy/h |
| 12 | 1,710 Energy · 6,839 Iron · 171 Silicium | 4 h 46 min | 39 Food | 2,542 | 438 energy/h |
| 13 | 2,357 Energy · 9,428 Iron · 236 Silicium | 6 h 29 min | 49 Food | 3,202 | 545 energy/h |
| 14 | 3,249 Energy · 12,997 Iron · 325 Silicium | 8 h 45 min | 62 Food | 4,035 | 677 energy/h |
| 15 | 4,480 Energy · 17,919 Iron · 448 Silicium | 11 h 42 min | 78 Food | 5,084 | 842 energy/h |
| 16 | 6,176 Energy · 24,703 Iron · 618 Silicium | 11 h 42 min | 99 Food | 6,406 | 1,047 energy/h |
| 17 | 8,514 Energy · 34,057 Iron · 851 Silicium | 15 h 25 min | 124 Food | 8,072 | 1,301 energy/h |
| 18 | 11,738 Energy · 46,952 Iron · 1,174 Silicium | 20 h 16 min | 157 Food | 10,170 | 1,618 energy/h |
| 19 | 16,183 Energy · 64,729 Iron · 1,618 Silicium | 1 d 2 h | 198 Food | 12,814 | 2,011 energy/h |
| 20 | 22,310 Energy · 89,238 Iron · 2,231 Silicium | 1 d 10 h | 250 Food | 16,146 | 2,500 energy/h |
Farm: level table
| Level | Cost | Duration | Upkeep per hour | HP | Effect |
|---|---|---|---|---|---|
| 1 | 100 Energy · 150 Iron | instant | 5 Energy | 200 | 15 food/h |
| 2 | 138 Energy · 207 Iron | 4 min | 6 Energy | 252 | 20 food/h |
| 3 | 190 Energy · 285 Iron | 10 min | 8 Energy | 318 | 26 food/h |
| 4 | 262 Energy · 393 Iron | 18 min | 10 Energy | 400 | 34 food/h |
| 5 | 361 Energy · 542 Iron | 28 min | 13 Energy | 504 | 44 food/h |
| 6 | 498 Energy · 747 Iron | 43 min | 16 Energy | 635 | 58 food/h |
| 7 | 687 Energy · 1,030 Iron | 1 h 5 min | 21 Energy | 800 | 75 food/h |
| 8 | 947 Energy · 1,420 Iron | 1 h 34 min | 26 Energy | 1,008 | 99 food/h |
| 9 | 1,305 Energy · 1,957 Iron | 2 h 14 min | 33 Energy | 1,271 | 129 food/h |
| 10 | 1,799 Energy · 2,699 Iron | 3 h 8 min | 42 Energy | 1,601 | 169 food/h |
| 11 | 2,480 Energy · 3,720 Iron | 3 h 29 min | 53 Energy | 2,017 | 222 food/h |
| 12 | 3,419 Energy · 5,129 Iron | 4 h 46 min | 68 Energy | 2,542 | 290 food/h |
| 13 | 4,714 Energy · 7,071 Iron | 6 h 29 min | 86 Energy | 3,202 | 380 food/h |
| 14 | 6,499 Energy · 9,748 Iron | 8 h 45 min | 109 Energy | 4,035 | 497 food/h |
| 15 | 8,959 Energy · 13,439 Iron | 11 h 42 min | 138 Energy | 5,084 | 650 food/h |
| 16 | 12,352 Energy · 18,528 Iron | 11 h 42 min | 174 Energy | 6,406 | 851 food/h |
| 17 | 17,028 Energy · 25,543 Iron | 15 h 25 min | 221 Energy | 8,072 | 1,115 food/h |
| 18 | 23,476 Energy · 35,214 Iron | 20 h 16 min | 280 Energy | 10,170 | 1,459 food/h |
| 19 | 32,365 Energy · 48,547 Iron | 1 d 2 h | 355 Energy | 12,814 | 1,910 food/h |
| 20 | 44,619 Energy · 66,929 Iron | 1 d 10 h | 450 Energy | 16,146 | 2,500 food/h |
Warehouse: level table
| Level | Cost | Duration | Upkeep per hour | HP | Effect |
|---|---|---|---|---|---|
| 1 | 150 Energy · 250 Iron · 50 Food | instant | 3 Energy · 1 Iron | 200 | 1,500 per resource |
| 2 | 207 Energy · 345 Iron · 69 Food | 4 min | 4 Energy · 1 Iron | 252 | 2,000 per resource |
| 3 | 285 Energy · 475 Iron · 95 Food | 10 min | 5 Energy · 1 Iron | 318 | 2,800 per resource |
| 4 | 393 Energy · 655 Iron · 131 Food | 17 min | 6 Energy · 1 Iron | 400 | 3,800 per resource |
| 5 | 542 Energy · 903 Iron · 181 Food | 27 min | 8 Energy · 2 Iron | 504 | 5,200 per resource |
| 6 | 747 Energy · 1,245 Iron · 249 Food | 41 min | 10 Energy · 2 Iron | 635 | 7,100 per resource |
| 7 | 1,030 Energy · 1,716 Iron · 343 Food | 1 h 1 min | 12 Energy · 2 Iron | 800 | 9,700 per resource |
| 8 | 1,420 Energy · 2,366 Iron · 473 Food | 1 h 28 min | 15 Energy · 3 Iron | 1,008 | 13,200 per resource |
| 9 | 1,957 Energy · 3,262 Iron · 652 Food | 2 h 4 min | 19 Energy · 4 Iron | 1,271 | 18,000 per resource |
| 10 | 2,699 Energy · 4,498 Iron · 900 Food | 2 h 54 min | 24 Energy · 5 Iron | 1,601 | 24,500 per resource |
| 11 | 3,720 Energy · 6,200 Iron · 1,240 Food | 3 h 11 min | 31 Energy · 6 Iron | 2,017 | 33,500 per resource |
| 12 | 5,129 Energy · 8,548 Iron · 1,710 Food | 4 h 21 min | 39 Energy · 8 Iron | 2,542 | 45,700 per resource |
| 13 | 7,071 Energy · 11,785 Iron · 2,357 Food | 5 h 52 min | 49 Energy · 10 Iron | 3,202 | 62,300 per resource |
| 14 | 9,748 Energy · 16,247 Iron · 3,249 Food | 7 h 52 min | 62 Energy · 12 Iron | 4,035 | 85,000 per resource |
| 15 | 13,439 Energy · 22,399 Iron · 4,480 Food | 10 h 28 min | 78 Energy · 16 Iron | 5,084 | 115,900 per resource |
| 16 | 18,528 Energy · 30,879 Iron · 6,176 Food | 10 h 28 min | 99 Energy · 20 Iron | 6,406 | 158,200 per resource |
| 17 | 25,543 Energy · 42,571 Iron · 8,514 Food | 13 h 38 min | 124 Energy · 25 Iron | 8,072 | 215,700 per resource |
| 18 | 35,214 Energy · 58,690 Iron · 11,738 Food | 17 h 49 min | 157 Energy · 31 Iron | 10,170 | 294,200 per resource |
| 19 | 48,547 Energy · 80,912 Iron · 16,183 Food | 23 h 11 min | 198 Energy · 40 Iron | 12,814 | 401,400 per resource |
| 20 | 66,929 Energy · 111,548 Iron · 22,310 Food | 1 d 6 h | 250 Energy · 50 Iron | 16,146 | 550,000 per resource |
Research Center: level table
| Level | Cost | Duration | Upkeep per hour | HP | Effect |
|---|---|---|---|---|---|
| 1 | 400 Energy · 600 Iron · 50 Silicium · 200 Food | instant | 7 Energy · 1 Silicium | 500 | 2 RP in total |
| 2 | 551 Energy · 827 Iron · 69 Silicium · 276 Food | 13 min | 9 Energy · 1 Silicium | 630 | 5 RP in total |
| 3 | 760 Energy · 1,140 Iron · 95 Silicium · 380 Food | 26 min | 11 Energy · 2 Silicium | 794 | 8 RP in total |
| 4 | 1,048 Energy · 1,572 Iron · 131 Silicium · 524 Food | 41 min | 14 Energy · 2 Silicium | 1,000 | 12 RP in total |
| 5 | 1,445 Energy · 2,167 Iron · 181 Silicium · 722 Food | 60 min | 18 Energy · 3 Silicium | 1,260 | 16 RP in total |
| 6 | 1,992 Energy · 2,988 Iron · 249 Silicium · 996 Food | 1 h 25 min | 22 Energy · 3 Silicium | 1,588 | 21 RP in total |
| 7 | 2,746 Energy · 4,119 Iron · 343 Silicium · 1,373 Food | 1 h 57 min | 28 Energy · 4 Silicium | 2,001 | 26 RP in total |
| 8 | 3,786 Energy · 5,679 Iron · 473 Silicium · 1,893 Food | 2 h 39 min | 35 Energy · 5 Silicium | 2,521 | 31 RP in total |
| 9 | 5,220 Energy · 7,830 Iron · 652 Silicium · 2,610 Food | 3 h 32 min | 44 Energy · 7 Silicium | 3,176 | 36 RP in total |
| 10 | 7,196 Energy · 10,794 Iron · 900 Silicium · 3,598 Food | 4 h 39 min | 55 Energy · 9 Silicium | 4,002 | 41 RP in total |
| 11 | 9,921 Energy · 14,881 Iron · 1,240 Silicium · 4,960 Food | 4 h 52 min | 70 Energy · 11 Silicium | 5,043 | 46 RP in total |
| 12 | 13,677 Energy · 20,516 Iron · 1,710 Silicium · 6,839 Food | 6 h 18 min | 88 Energy · 14 Silicium | 6,354 | 51 RP in total |
| 13 | 18,856 Energy · 28,283 Iron · 2,357 Silicium · 9,428 Food | 8 h 5 min | 110 Energy · 18 Silicium | 8,006 | 56 RP in total |
| 14 | 25,995 Energy · 38,992 Iron · 3,249 Silicium · 12,997 Food | 10 h 20 min | 139 Energy · 23 Silicium | 10,088 | 62 RP in total |
| 15 | 35,838 Energy · 53,756 Iron · 4,480 Silicium · 17,919 Food | 13 h 6 min | 174 Energy · 30 Silicium | 12,710 | 68 RP in total |
| 16 | 49,407 Energy · 74,110 Iron · 6,176 Silicium · 24,703 Food | 13 h 6 min | 219 Energy · 38 Silicium | 16,015 | 74 RP in total |
| 17 | 68,114 Energy · 102,171 Iron · 8,514 Silicium · 34,057 Food | 15 h 33 min | 276 Energy · 48 Silicium | 20,179 | 80 RP in total |
| 18 | 93,904 Energy · 140,856 Iron · 11,738 Silicium · 46,952 Food | 19 h 27 min | 347 Energy · 62 Silicium | 25,425 | 86 RP in total |
| 19 | 129,459 Energy · 194,188 Iron · 16,183 Silicium · 64,729 Food | 1 d | 437 Energy · 78 Silicium | 32,036 | 93 RP in total |
| 20 | 178,476 Energy · 267,714 Iron · 22,310 Silicium · 89,238 Food | 1 d 6 h | 550 Energy · 100 Silicium | 40,366 | 101 RP in total |
Armory: level table
| Level | Cost | Duration | Upkeep per hour | HP | Effect |
|---|---|---|---|---|---|
| 1 | 250 Energy · 400 Iron · 15 Silicium · 50 Food | instant | 5 Energy · 2 Iron | 300 | Build time −0 % |
| 2 | 345 Energy · 551 Iron · 21 Silicium · 69 Food | 5 min | 6 Energy · 2 Iron | 378 | Build time −2 % |
| 3 | 475 Energy · 760 Iron · 29 Silicium · 95 Food | 12 min | 8 Energy · 3 Iron | 476 | Build time −4 % |
| 4 | 655 Energy · 1,048 Iron · 39 Silicium · 131 Food | 20 min | 10 Energy · 4 Iron | 600 | Build time −6 % |
| 5 | 903 Energy · 1,445 Iron · 54 Silicium · 181 Food | 31 min | 13 Energy · 5 Iron | 756 | Build time −8 % |
| 6 | 1,245 Energy · 1,992 Iron · 75 Silicium · 249 Food | 47 min | 16 Energy · 6 Iron | 953 | Build time −10 % |
| 7 | 1,716 Energy · 2,746 Iron · 103 Silicium · 343 Food | 1 h 9 min | 21 Energy · 7 Iron | 1,200 | Build time −12 % |
| 8 | 2,366 Energy · 3,786 Iron · 142 Silicium · 473 Food | 1 h 39 min | 26 Energy · 9 Iron | 1,513 | Build time −14 % |
| 9 | 3,262 Energy · 5,220 Iron · 196 Silicium · 652 Food | 2 h 19 min | 33 Energy · 11 Iron | 1,906 | Build time −16 % |
| 10 | 4,498 Energy · 7,196 Iron · 270 Silicium · 900 Food | 3 h 13 min | 42 Energy · 14 Iron | 2,401 | Build time −18 % |
| 11 | 6,200 Energy · 9,921 Iron · 372 Silicium · 1,240 Food | 3 h 31 min | 53 Energy · 18 Iron | 3,026 | Build time −20 % |
| 12 | 8,548 Energy · 13,677 Iron · 513 Silicium · 1,710 Food | 4 h 47 min | 68 Energy · 22 Iron | 3,812 | Build time −22 % |
| 13 | 11,785 Energy · 18,856 Iron · 707 Silicium · 2,357 Food | 6 h 25 min | 86 Energy · 27 Iron | 4,804 | Build time −24 % |
| 14 | 16,247 Energy · 25,995 Iron · 975 Silicium · 3,249 Food | 8 h 32 min | 109 Energy · 34 Iron | 6,053 | Build time −26 % |
| 15 | 22,399 Energy · 35,838 Iron · 1,344 Silicium · 4,480 Food | 11 h 18 min | 138 Energy · 42 Iron | 7,626 | Build time −28 % |
| 16 | 30,879 Energy · 49,407 Iron · 1,853 Silicium · 6,176 Food | 11 h 18 min | 174 Energy · 52 Iron | 9,609 | Build time −30 % |
| 17 | 42,571 Energy · 68,114 Iron · 2,554 Silicium · 8,514 Food | 14 h 33 min | 221 Energy · 65 Iron | 12,107 | Build time −32 % |
| 18 | 58,690 Energy · 93,904 Iron · 3,521 Silicium · 11,738 Food | 18 h 55 min | 280 Energy · 81 Iron | 15,255 | Build time −34 % |
| 19 | 80,912 Energy · 129,459 Iron · 4,855 Silicium · 16,183 Food | 1 d | 355 Energy · 101 Iron | 19,222 | Build time −36 % |
| 20 | 111,548 Energy · 178,476 Iron · 6,693 Silicium · 22,310 Food | 1 d 7 h | 450 Energy · 125 Iron | 24,219 | Build time −38 % |
Barracks: level table
| Level | Cost | Duration | Upkeep per hour | HP | Effect |
|---|---|---|---|---|---|
| 1 | 300 Energy · 500 Iron · 20 Silicium · 150 Food | instant | 7 Energy · 5 Food · 1 Iron | 400 | Build time −0 % |
| 2 | 414 Energy · 689 Iron · 28 Silicium · 207 Food | 7 min | 9 Energy · 6 Food · 2 Iron | 504 | Build time −2 % |
| 3 | 570 Energy · 950 Iron · 38 Silicium · 285 Food | 15 min | 11 Energy · 8 Food · 2 Iron | 635 | Build time −4 % |
| 4 | 786 Energy · 1,310 Iron · 52 Silicium · 393 Food | 25 min | 14 Energy · 10 Food · 3 Iron | 800 | Build time −6 % |
| 5 | 1,084 Energy · 1,806 Iron · 72 Silicium · 542 Food | 38 min | 18 Energy · 12 Food · 4 Iron | 1,008 | Build time −8 % |
| 6 | 1,494 Energy · 2,490 Iron · 100 Silicium · 747 Food | 56 min | 22 Energy · 16 Food · 4 Iron | 1,270 | Build time −10 % |
| 7 | 2,060 Energy · 3,433 Iron · 137 Silicium · 1,030 Food | 1 h 21 min | 28 Energy · 20 Food · 6 Iron | 1,601 | Build time −12 % |
| 8 | 2,840 Energy · 4,733 Iron · 189 Silicium · 1,420 Food | 1 h 53 min | 35 Energy · 25 Food · 7 Iron | 2,017 | Build time −14 % |
| 9 | 3,915 Energy · 6,525 Iron · 261 Silicium · 1,957 Food | 2 h 36 min | 44 Energy · 31 Food · 9 Iron | 2,541 | Build time −16 % |
| 10 | 5,397 Energy · 8,995 Iron · 360 Silicium · 2,699 Food | 3 h 33 min | 55 Energy · 39 Food · 11 Iron | 3,202 | Build time −18 % |
| 11 | 7,441 Energy · 12,401 Iron · 496 Silicium · 3,720 Food | 3 h 49 min | 70 Energy · 49 Food · 14 Iron | 4,034 | Build time −20 % |
| 12 | 10,258 Energy · 17,096 Iron · 684 Silicium · 5,129 Food | 5 h 6 min | 88 Energy · 61 Food · 18 Iron | 5,083 | Build time −22 % |
| 13 | 14,142 Energy · 23,570 Iron · 943 Silicium · 7,071 Food | 6 h 44 min | 110 Energy · 76 Food · 22 Iron | 6,405 | Build time −24 % |
| 14 | 19,496 Energy · 32,494 Iron · 1,300 Silicium · 9,748 Food | 8 h 50 min | 139 Energy · 96 Food · 28 Iron | 8,070 | Build time −26 % |
| 15 | 26,878 Energy · 44,797 Iron · 1,792 Silicium · 13,439 Food | 11 h 31 min | 174 Energy · 120 Food · 35 Iron | 10,168 | Build time −28 % |
| 16 | 37,055 Energy · 61,758 Iron · 2,470 Silicium · 18,528 Food | 11 h 31 min | 219 Energy · 151 Food · 44 Iron | 12,812 | Build time −30 % |
| 17 | 51,085 Energy · 85,142 Iron · 3,406 Silicium · 25,543 Food | 14 h 26 min | 276 Energy · 190 Food · 55 Iron | 16,143 | Build time −32 % |
| 18 | 70,428 Energy · 117,380 Iron · 4,695 Silicium · 35,214 Food | 18 h 30 min | 347 Energy · 238 Food · 69 Iron | 20,340 | Build time −34 % |
| 19 | 97,094 Energy · 161,823 Iron · 6,473 Silicium · 48,547 Food | 23 h 36 min | 437 Energy · 299 Food · 87 Iron | 25,629 | Build time −36 % |
| 20 | 133,857 Energy · 223,095 Iron · 8,924 Silicium · 66,929 Food | 1 d 6 h | 550 Energy · 375 Food · 110 Iron | 32,292 | Build time −38 % |
Factory: level table
| Level | Cost | Duration | Upkeep per hour | HP | Effect |
|---|---|---|---|---|---|
| 1 | 400 Energy · 700 Iron · 35 Silicium · 100 Food | instant | 8 Energy · 2 Iron | 400 | Build time −0 % |
| 2 | 551 Energy · 965 Iron · 48 Silicium · 138 Food | 8 min | 10 Energy · 3 Iron | 504 | Build time −2 % |
| 3 | 760 Energy · 1,330 Iron · 67 Silicium · 190 Food | 18 min | 13 Energy · 3 Iron | 635 | Build time −4 % |
| 4 | 1,048 Energy · 1,834 Iron · 92 Silicium · 262 Food | 30 min | 16 Energy · 4 Iron | 800 | Build time −6 % |
| 5 | 1,445 Energy · 2,529 Iron · 126 Silicium · 361 Food | 46 min | 20 Energy · 5 Iron | 1,008 | Build time −8 % |
| 6 | 1,992 Energy · 3,486 Iron · 174 Silicium · 498 Food | 1 h 7 min | 25 Energy · 7 Iron | 1,270 | Build time −10 % |
| 7 | 2,746 Energy · 4,806 Iron · 240 Silicium · 687 Food | 1 h 36 min | 32 Energy · 9 Iron | 1,601 | Build time −12 % |
| 8 | 3,786 Energy · 6,626 Iron · 331 Silicium · 947 Food | 2 h 13 min | 40 Energy · 11 Iron | 2,017 | Build time −14 % |
| 9 | 5,220 Energy · 9,135 Iron · 457 Silicium · 1,305 Food | 3 h 3 min | 50 Energy · 14 Iron | 2,541 | Build time −16 % |
| 10 | 7,196 Energy · 12,593 Iron · 630 Silicium · 1,799 Food | 4 h 7 min | 63 Energy · 18 Iron | 3,202 | Build time −18 % |
| 11 | 9,921 Energy · 17,361 Iron · 868 Silicium · 2,480 Food | 4 h 25 min | 79 Energy · 23 Iron | 4,034 | Build time −20 % |
| 12 | 13,677 Energy · 23,935 Iron · 1,197 Silicium · 3,419 Food | 5 h 51 min | 100 Energy · 29 Iron | 5,083 | Build time −22 % |
| 13 | 18,856 Energy · 32,997 Iron · 1,650 Silicium · 4,714 Food | 7 h 41 min | 125 Energy · 37 Iron | 6,405 | Build time −24 % |
| 14 | 25,995 Energy · 45,491 Iron · 2,275 Silicium · 6,499 Food | 10 h 2 min | 158 Energy · 47 Iron | 8,070 | Build time −26 % |
| 15 | 35,838 Energy · 62,716 Iron · 3,136 Silicium · 8,959 Food | 13 h 1 min | 199 Energy · 60 Iron | 10,168 | Build time −28 % |
| 16 | 49,407 Energy · 86,462 Iron · 4,323 Silicium · 12,352 Food | 13 h 1 min | 250 Energy · 76 Iron | 12,812 | Build time −30 % |
| 17 | 68,114 Energy · 119,199 Iron · 5,960 Silicium · 17,028 Food | 16 h 7 min | 314 Energy · 97 Iron | 16,143 | Build time −32 % |
| 18 | 93,904 Energy · 164,332 Iron · 8,217 Silicium · 23,476 Food | 20 h 33 min | 395 Energy · 123 Iron | 20,340 | Build time −34 % |
| 19 | 129,459 Energy · 226,553 Iron · 11,328 Silicium · 32,365 Food | 1 d 2 h | 497 Energy · 157 Iron | 25,629 | Build time −36 % |
| 20 | 178,476 Energy · 312,333 Iron · 15,617 Silicium · 44,619 Food | 1 d 9 h | 625 Energy · 200 Iron | 32,292 | Build time −38 % |
Shipyard: level table
| Level | Cost | Duration | Upkeep per hour | HP | Effect |
|---|---|---|---|---|---|
| 1 | 600 Energy · 900 Iron · 80 Silicium · 150 Food | instant | 8 Energy · 2 Iron · 1 Silicium | 400 | Build time −0 % |
| 2 | 827 Energy · 1,241 Iron · 110 Silicium · 207 Food | 10 min | 10 Energy · 2 Iron · 1 Silicium | 504 | Build time −2 % |
| 3 | 1,140 Energy · 1,711 Iron · 152 Silicium · 285 Food | 22 min | 13 Energy · 3 Iron · 2 Silicium | 635 | Build time −4 % |
| 4 | 1,572 Energy · 2,358 Iron · 210 Silicium · 393 Food | 36 min | 16 Energy · 4 Iron · 2 Silicium | 800 | Build time −6 % |
| 5 | 2,167 Energy · 3,251 Iron · 289 Silicium · 542 Food | 54 min | 21 Energy · 5 Iron · 2 Silicium | 1,008 | Build time −8 % |
| 6 | 2,988 Energy · 4,482 Iron · 398 Silicium · 747 Food | 1 h 19 min | 26 Energy · 6 Iron · 3 Silicium | 1,270 | Build time −10 % |
| 7 | 4,119 Energy · 6,179 Iron · 549 Silicium · 1,030 Food | 1 h 52 min | 33 Energy · 7 Iron · 4 Silicium | 1,601 | Build time −12 % |
| 8 | 5,679 Energy · 8,519 Iron · 757 Silicium · 1,420 Food | 2 h 36 min | 42 Energy · 9 Iron · 5 Silicium | 2,017 | Build time −14 % |
| 9 | 7,830 Energy · 11,744 Iron · 1,044 Silicium · 1,957 Food | 3 h 33 min | 53 Energy · 11 Iron · 6 Silicium | 2,541 | Build time −16 % |
| 10 | 10,794 Energy · 16,191 Iron · 1,439 Silicium · 2,699 Food | 4 h 48 min | 67 Energy · 14 Iron · 8 Silicium | 3,202 | Build time −18 % |
| 11 | 14,881 Energy · 22,322 Iron · 1,984 Silicium · 3,720 Food | 5 h 7 min | 84 Energy · 18 Iron · 10 Silicium | 4,034 | Build time −20 % |
| 12 | 20,516 Energy · 30,773 Iron · 2,735 Silicium · 5,129 Food | 6 h 46 min | 107 Energy · 22 Iron · 12 Silicium | 5,083 | Build time −22 % |
| 13 | 28,283 Energy · 42,425 Iron · 3,771 Silicium · 7,071 Food | 8 h 53 min | 135 Energy · 27 Iron · 15 Silicium | 6,405 | Build time −24 % |
| 14 | 38,992 Energy · 58,489 Iron · 5,199 Silicium · 9,748 Food | 11 h 34 min | 171 Energy · 34 Iron · 19 Silicium | 8,070 | Build time −26 % |
| 15 | 53,756 Energy · 80,634 Iron · 7,167 Silicium · 13,439 Food | 14 h 57 min | 216 Energy · 42 Iron · 24 Silicium | 10,168 | Build time −28 % |
| 16 | 74,110 Energy · 111,165 Iron · 9,881 Silicium · 18,528 Food | 14 h 57 min | 273 Energy · 52 Iron · 30 Silicium | 12,812 | Build time −30 % |
| 17 | 102,171 Energy · 153,256 Iron · 13,623 Silicium · 25,543 Food | 18 h 26 min | 346 Energy · 65 Iron · 38 Silicium | 16,143 | Build time −32 % |
| 18 | 140,856 Energy · 211,283 Iron · 18,781 Silicium · 35,214 Food | 23 h 28 min | 437 Energy · 81 Iron · 48 Silicium | 20,340 | Build time −34 % |
| 19 | 194,188 Energy · 291,282 Iron · 25,892 Silicium · 48,547 Food | 1 d 5 h | 553 Energy · 101 Iron · 60 Silicium | 25,629 | Build time −36 % |
| 20 | 267,714 Energy · 401,571 Iron · 35,695 Silicium · 66,929 Food | 1 d 13 h | 700 Energy · 125 Iron · 75 Silicium | 32,292 | Build time −38 % |
Trading Post: level table
| Level | Cost | Duration | Upkeep per hour | HP | Effect |
|---|---|---|---|---|---|
| 1 | 300 Energy · 450 Iron · 100 Food | instant | 5 Energy · 2 Food · 1 Iron | 200 | 1 transporter(s) |
| 2 | 414 Energy · 620 Iron · 138 Food | 7 min | 6 Energy · 3 Food · 1 Iron | 252 | 2 transporter(s) |
| 3 | 570 Energy · 855 Iron · 190 Food | 15 min | 8 Energy · 3 Food · 2 Iron | 318 | 3 transporter(s) |
| 4 | 786 Energy · 1,179 Iron · 30 Silicium · 262 Food | 26 min | 10 Energy · 4 Food · 2 Iron | 400 | 4 transporter(s) |
| 5 | 1,084 Energy · 1,626 Iron · 41 Silicium · 361 Food | 40 min | 12 Energy · 5 Food · 2 Iron | 504 | 5 transporter(s) |
| 6 | 1,494 Energy · 2,241 Iron · 56 Silicium · 498 Food | 59 min | 16 Energy · 7 Food · 3 Iron | 635 | 6 transporter(s) |
| 7 | 2,060 Energy · 3,090 Iron · 77 Silicium · 687 Food | 1 h 25 min | 20 Energy · 9 Food · 4 Iron | 800 | 7 transporter(s) |
| 8 | 2,840 Energy · 4,259 Iron · 106 Silicium · 947 Food | 2 h 1 min | 25 Energy · 11 Food · 5 Iron | 1,008 | 8 transporter(s) |
| 9 | 3,915 Energy · 5,872 Iron · 145 Silicium · 1,305 Food | 2 h 48 min | 31 Energy · 14 Food · 6 Iron | 1,271 | 9 transporter(s) |
| 10 | 5,397 Energy · 8,096 Iron · 199 Silicium · 1,799 Food | 3 h 50 min | 39 Energy · 18 Food · 8 Iron | 1,601 | 10 transporter(s) |
| 11 | 7,441 Energy · 11,161 Iron · 272 Silicium · 2,480 Food | 4 h 10 min | 49 Energy · 23 Food · 10 Iron | 2,017 | 11 transporter(s) |
| 12 | 10,258 Energy · 15,387 Iron · 373 Silicium · 3,419 Food | 5 h 35 min | 61 Energy · 29 Food · 12 Iron | 2,542 | 12 transporter(s) |
| 13 | 14,142 Energy · 21,213 Iron · 511 Silicium · 4,714 Food | 7 h 26 min | 76 Energy · 37 Food · 15 Iron | 3,202 | 13 transporter(s) |
| 14 | 19,496 Energy · 29,244 Iron · 700 Silicium · 6,499 Food | 9 h 49 min | 96 Energy · 47 Food · 19 Iron | 4,035 | 14 transporter(s) |
| 15 | 26,878 Energy · 40,317 Iron · 959 Silicium · 8,959 Food | 12 h 53 min | 120 Energy · 60 Food · 24 Iron | 5,084 | 15 transporter(s) |
| 16 | 37,055 Energy · 55,583 Iron · 1,314 Silicium · 12,352 Food | 12 h 53 min | 151 Energy · 76 Food · 30 Iron | 6,406 | 16 transporter(s) |
| 17 | 51,085 Energy · 76,628 Iron · 1,801 Silicium · 17,028 Food | 16 h 19 min | 190 Energy · 97 Food · 38 Iron | 8,072 | 17 transporter(s) |
| 18 | 70,428 Energy · 105,642 Iron · 2,467 Silicium · 23,476 Food | 21 h 2 min | 238 Energy · 123 Food · 48 Iron | 10,170 | 18 transporter(s) |
| 19 | 97,094 Energy · 145,641 Iron · 3,380 Silicium · 32,365 Food | 1 d 3 h | 299 Energy · 157 Food · 60 Iron | 12,814 | 19 transporter(s) |
| 20 | 133,857 Energy · 200,786 Iron · 4,632 Silicium · 44,619 Food | 1 d 10 h | 375 Energy · 200 Food · 75 Iron | 16,146 | 20 transporter(s) |
Embassy: level table
| Level | Cost | Duration | Upkeep per hour | HP | Effect |
|---|---|---|---|---|---|
| 1 | 200 Energy · 300 Iron · 20 Silicium · 100 Food | instant | 2 Energy · 2 Food | 300 | Join an alliance |
| 2 | 276 Energy · 414 Iron · 28 Silicium · 138 Food | 7 min | 3 Energy · 2 Food | 378 | — |
| 3 | 380 Energy · 570 Iron · 38 Silicium · 190 Food | 9 min | 3 Energy · 3 Food | 476 | Found an alliance |
Recycling Center: level table
| Level | Cost | Duration | Upkeep per hour | HP | Effect |
|---|---|---|---|---|---|
| 1 | 250 Energy · 400 Iron · 25 Silicium · 100 Food | instant | 4 Energy | 200 | 7 % of losses as wrecks |
| 2 | 345 Energy · 551 Iron · 34 Silicium · 138 Food | 6 min | 5 Energy | 252 | 9 % of losses as wrecks |
| 3 | 475 Energy · 760 Iron · 48 Silicium · 190 Food | 14 min | 6 Energy | 318 | 11 % of losses as wrecks |
| 4 | 655 Energy · 1,048 Iron · 66 Silicium · 262 Food | 24 min | 8 Energy | 400 | 13 % of losses as wrecks |
| 5 | 903 Energy · 1,445 Iron · 90 Silicium · 361 Food | 37 min | 10 Energy | 504 | 15 % of losses as wrecks |
| 6 | 1,245 Energy · 1,992 Iron · 125 Silicium · 498 Food | 56 min | 12 Energy | 635 | 17 % of losses as wrecks |
| 7 | 1,716 Energy · 2,746 Iron · 172 Silicium · 687 Food | 1 h 23 min | 16 Energy | 800 | 19 % of losses as wrecks |
| 8 | 2,366 Energy · 3,786 Iron · 237 Silicium · 947 Food | 1 h 59 min | 20 Energy | 1,008 | 21 % of losses as wrecks |
| 9 | 3,262 Energy · 5,220 Iron · 326 Silicium · 1,305 Food | 2 h 48 min | 25 Energy | 1,271 | 23 % of losses as wrecks |
| 10 | 4,498 Energy · 7,196 Iron · 450 Silicium · 1,799 Food | 3 h 53 min | 31 Energy | 1,601 | 25 % of losses as wrecks |
| 11 | 6,200 Energy · 9,921 Iron · 620 Silicium · 2,480 Food | 4 h 16 min | 39 Energy | 2,017 | 27 % of losses as wrecks |
| 12 | 8,548 Energy · 13,677 Iron · 855 Silicium · 3,419 Food | 5 h 48 min | 49 Energy | 2,542 | 29 % of losses as wrecks |
| 13 | 11,785 Energy · 18,856 Iron · 1,178 Silicium · 4,714 Food | 7 h 48 min | 61 Energy | 3,202 | 31 % of losses as wrecks |
| 14 | 16,247 Energy · 25,995 Iron · 1,625 Silicium · 6,499 Food | 10 h 25 min | 77 Energy | 4,035 | 33 % of losses as wrecks |
| 15 | 22,399 Energy · 35,838 Iron · 2,240 Silicium · 8,959 Food | 13 h 49 min | 96 Energy | 5,084 | 35 % of losses as wrecks |
| 16 | 30,879 Energy · 49,407 Iron · 3,088 Silicium · 12,352 Food | 13 h 49 min | 121 Energy | 6,406 | 37 % of losses as wrecks |
| 17 | 42,571 Energy · 68,114 Iron · 4,257 Silicium · 17,028 Food | 17 h 53 min | 152 Energy | 8,072 | 39 % of losses as wrecks |
| 18 | 58,690 Energy · 93,904 Iron · 5,869 Silicium · 23,476 Food | 23 h 18 min | 190 Energy | 10,170 | 41 % of losses as wrecks |
| 19 | 80,912 Energy · 129,459 Iron · 8,091 Silicium · 32,365 Food | 1 d 6 h | 239 Energy | 12,814 | 43 % of losses as wrecks |
| 20 | 111,548 Energy · 178,476 Iron · 11,155 Silicium · 44,619 Food | 1 d 15 h | 300 Energy | 16,146 | 45 % of losses as wrecks |
A building's HP grows by 26 % per level. A building at zero HP goes out of service: it no longer produces, consumes or builds anything until it climbs back above 25 % of its HP. Repair runs beside the construction queue, costs a fraction of the level's price (30 % for a fully destroyed building) and can aim at getting it back in service only or at a full repair.
The map and its tiles
The map is a large grid of hexagons. Each tile has a type, set when the server is created: barren, energy, iron or silicium deposit (more or less rich), defensive or arable. A deposit's yield is drawn at random within a range specific to its type; level 3 of the common research trunk displays it directly on the map.
| Tile | Share of the map | Yield per hour | Bonus | Constructions |
|---|---|---|---|---|
| Barren | 40 % | — | — | Defense Tower |
| Geothermal | 10 % | 500-2,000 Energy | — | Geothermal Extractor, Defense Tower |
| Radioactive | 5 % | 2,000-4,000 Energy | — | Radioactive Extractor, Defense Tower |
| Iron (Common) | 12 % | 500-1,500 Iron | — | Iron Extractor, Defense Tower |
| Iron (Rich) | 8 % | 1,500-3,000 Iron | — | Iron Extractor, Defense Tower |
| Iron (Deep) | 5 % | 3,000-6,000 Iron | — | Iron Extractor, Defense Tower |
| Silicium (Poor) | 4 % | 200-300 Silicium | — | Silicium Extractor, Defense Tower |
| Silicium (Standard) | 4 % | 300-500 Silicium | — | Silicium Extractor, Defense Tower |
| Silicium (Rich) | 2 % | 900-1,200 Silicium | — | Silicium Extractor, Defense Tower |
| Defensive | 7 % | — | Defense +30 % | Defense Tower |
| Arable | 3 % | — | Food +50 % | Defense Tower |
Your ship sees 3 tiles around it, more with research. At the centre of the map lies the Grey Zone, the AI's territory, rich in silicium: its deposits produce 3 times more. It stays invisible and impossible to attack as long as its Sentinel towers stand.
Extractors
An extractor is built on a tile adjacent to your ship and makes it yours as long as it exists. It produces a share of the tile's maximum yield, which grows with its level and reaches 100 % at level 20. The curve depends on richness: a poor deposit quickly gives most of its yield, a rich deposit progresses slowly but ends much higher.
| Level | Silicium (Poor) (250/h) | Iron (Common) (1,000/h) | Iron (Deep) (4,500/h) |
|---|---|---|---|
| 1 | 22 | 43 | 88 |
| 5 | 81 | 233 | 728 |
| 10 | 143 | 482 | 1,810 |
| 15 | 198 | 739 | 3,084 |
| 20 | 250 | 1,000 | 4,500 |
Each extractor consumes a little energy per hour, according to its level. When your ship leaves its tile, its extractors become orphans: they stay on the map but produce for nobody, and the first ship that lands next to them adopts them.
Defense towers
The defense tower is built on a barren, defensive or arable tile, or on a deposit. It defends your ship even without a garrison: towers within 3 tiles join any siege of your ship and fire with a DEF that grows by 15 % per level, at a range of 5. Several neighbouring towers strengthen each other with the Defense 3 research.
Defense Tower: level table
| Level | DEF | HP | Cost |
|---|---|---|---|
| 1 | 20 | 500 | 100 Energy · 200 Iron |
| 2 | 23 | 630 | 138 Energy · 276 Iron |
| 3 | 26 | 794 | 190 Energy · 380 Iron |
| 4 | 30 | 1,000 | 262 Energy · 524 Iron |
| 5 | 35 | 1,260 | 361 Energy · 722 Iron |
| 6 | 40 | 1,588 | 498 Energy · 996 Iron |
| 7 | 46 | 2,001 | 687 Energy · 1,373 Iron |
| 8 | 53 | 2,521 | 947 Energy · 1,893 Iron |
| 9 | 61 | 3,176 | 1,305 Energy · 2,610 Iron |
| 10 | 70 | 4,002 | 1,799 Energy · 3,598 Iron |
| 11 | 81 | 5,043 | 2,480 Energy · 4,960 Iron |
| 12 | 93 | 6,354 | 3,419 Energy · 6,839 Iron |
| 13 | 107 | 8,006 | 4,714 Energy · 9,428 Iron |
| 14 | 123 | 10,088 | 6,499 Energy · 12,997 Iron |
| 15 | 142 | 12,710 | 8,959 Energy · 17,919 Iron |
| 16 | 163 | 16,015 | 12,352 Energy · 24,703 Iron |
| 17 | 187 | 20,179 | 17,028 Energy · 34,057 Iron |
| 18 | 215 | 25,425 | 23,476 Energy · 46,952 Iron |
| 19 | 248 | 32,036 | 32,365 Energy · 64,729 Iron |
| 20 | 285 | 40,366 | 44,619 Energy · 89,238 Iron |
A tower is a structure: units that target structures hit it first. An AI raid cannot take more than 50 % of its maximum HP in one siege; only destruction operations can bring it down at once. A tower out of service does not fire: remember to repair it between two raids.
Moving your ship
Your mothership can move to a free tile you can see, at 20 tiles per hour, for 700 energy per tile, paid on departure. In flight, only interior buildings produce. After landing, you must wait 24 hours (divided by the server speed) before leaving again, and no departure is possible less than 30 minutes before an expected attack or during a siege.
Moving lets you reach better deposits, get closer to an alliance or get away from an overly aggressive VM. The extractors left behind become orphans: a move needs preparing.
Trade
The Trading Post gives one transporter per level. Each transporter carries 1,000 units of resources at 20 tiles per hour. You can send resources directly to another player or publish offers on the market, open to everyone or reserved for your alliance. A delivery heading for a besieged target turns back.
The merchant converts iron into silicium and back, and redistributes your resources, for a few coins per operation (free with the Production 8 research). Shipments can also be scheduled: they leave on their own as soon as your transporters and stocks allow, in the order you planned them.
The Recycling Center
With a Recycling Center in service, part of your units lost in combat become wrecks: 5 % plus 2 % per level of the building, and always all of them for special units (vessels, support units). A wreck is recovered instantly for 48 hours, for 100 % of its production cost in resources or a few coins. After a big battle, it is often the cheapest way to rebuild your army.
Alliances
Level 1 of the Embassy lets you join an alliance, level 3 found one. An alliance shares a chat, a treasury funded by its members, an ammunition stock, and allows reinforcements, resource shipments and coordinated attacks. The common trunk research (level 5) shares the vision of all its members.
The Guild is the alliance's base on the map. Very tough (60,000 HP at the first level), it moves up to 25 tiles at a time and can host a garrison paid by the treasury. Its level, up to 20, sets the number of members: from 5 to 60. It also sets its vision, shared with all members whatever their technologies: 3 tiles at the first level, +1 per level, so 22 at the last; it is suspended during a move. The AI can besiege it and loot the treasury; if it is destroyed, the alliance is dissolved.